Every activity in EVE should be PVP based if EVE and CCP are to truly thrive. PVP is rough and tumble social interaction that gets talked about outside EVE and sees active team recruitment versus solitary industry player that is hardly ever mentioned outside the game.
Loyal Industry carebears may have kept EVE going longer than other MMOs. But they getting old in RL and Industry is also a cancer that keeps EVE from becoming a big, healthy and LUCRITIVE cash cow for CCP. EVE is currently like a bonsai tree MMO - stunted and tiny. CCP has repeated financial crisis.
Current industry sucks up way too many CCP resources (especially coding time taken away from PVP). It sucks up player interaction time as well and encourages a carebear player base that while loyal is also very passive. NOT the kind of a viral social environment needed to attract a player base capable of 500K to a million players online at once.
I recommend replacing industry completely with a more action oriented system based on a slightly expanded ship fitted and repair system.
Materials should come exclusively from combat drops (including entire if damaged ship hulls). Add some NPC capital ship transports and mobile dry docks to drop stuff up to BS sized. Modularize capital ships so command centers can be destroyed to capture the main hull.

CAPTURE parts for your next ship; DO NOT BUILD it.

Convert PVE to be more PVP interactive: NPCs allies join into PVP battles if within range and NPC wingman-fleet missions where Players can fight with battling NPC gangs or fleets. Basically missions. incursions, and site rats should merge into PVP as background material to add more color to underpopulated systems.
The game should not feel any different nor offer any advantage if you try to play solo...thus encouraging players to socialize and band together to face off against forces including AI opponents as well as players.
(PS I would also suggest killing the market as a major time waster with no sense of adventure. A simplified contracting system simply as advertising and a way to arrange a meeting location for "face to face" barter would encourage more PVP and social interaction. )